/*
 * PhysicalChangeState.h
 *
 *  Created on: 2014. 6. 18.
 *      Author: mega
 */

#ifndef PHYSICALCHANGESTATE_H_
#define PHYSICALCHANGESTATE_H_

namespace ProjectZ { namespace NState {

class PhysicalChangeState : public User::State
{
public:
	PhysicalChangeState();
	virtual ~PhysicalChangeState();

	virtual void OnClose(User * pUser, bool bForceClose);
};

} /* namespace NState */ } /* namespace ProjectZ */

#endif /* PHYSICALCHANGESTATE_H_ */
